Senteq Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His long blonde hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Senteq was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Senteq's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Efferil Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats, and carries bows. His blonde hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Gormogord Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white coat over a brown low-cut shirt, and a broad hat upon his head. He carries a battered dagger and tarnished sickle as well. His long silver hair is drawn into a two foot long braid. His eyes are hazel and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the west. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Poor, Family. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 8000 sp. Chrysoberyl (160 gp). Aquamarine (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Ombul is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp.
Merihim Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a hunchback. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise black.
Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.
History: The child of a Miller, who enjoyed hunting, Merihim was taken on many hunting expeditions. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Insane. Bonds: Adventurer, Nature, Rich. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. 1 Half-Plate.
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