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NPC Generator

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Advanced [show]


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing colorful clothing, dressed as a Navigator. He has a hunchback. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Navigator for hire.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Fargrim Torunn, Male Dwarf Wizard 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 66 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Abyssal, Draconic
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His long red hair is drawn into a two foot long braid. His eyes are likewise gray.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born in the north, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pallabar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Pallabar Wildwander, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Silent Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His fur is short and yellow. He has several tiny topaz earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Addict. Bonds: Rich, Immigrant. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Silent Of Dragons, Male Tabaxi Aristocrat 6
Medium (6'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 11 (+0)18 (+4)
Skills Athletics +5, Deception +7
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +7

Possessions: 3000 sp.


Social Check DCs


Mûzglob Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Mûzglob grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Mûzglob Cromwell, Male Half-Orc Cleric 12
Medium (6'8") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zog Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his brown hair well, parting it to the left. His skin is flawless and his blue eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a necromancer, Zog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Family. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zog Alton, Male Half-Orc Fighter 1
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)8 (-1) 9 (-1)11 (+0)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Jet (130 gp).


Social Check DCs

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