Adrik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. After a long history of fighting, Adrik and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Insane, Antagonistic, Mundane. Bonds: Nature. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 60 gp.
Uraim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His red hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Uraim was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and further expansion of business
Flaws: Ugly, PTSD. Bonds: Rich, Criminal record, Job. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 130 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Obsidian (7 gp). Bloodstone (30 gp). Golden yellow topaz (700 gp). Blue-white diamond (4000 gp).
Elegant Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses in red turtlenecks beneath a grey coat with black slacks, he is not a threatening figure. He wears a top hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also hits on women, regardless of circumstances.
History: He was born several months after his mother was called into army service. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he has a crush on the local apothecary
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Military. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Gardain Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His white hair is singed and shortened. His eyes are a pleasant gray.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Mentor, Job. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 52 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 300 pp. Blue sapphire (1100 gp). Fiery yellow corundum (1100 gp). White pearl (40 gp). Bloodstone (40 gp). Star ruby (1100 gp). Banded agate (8 gp). Tiger eye turquoise (8 gp). Violet garnet (1000 gp). 1 Minor magic item.
Rael Amakiir, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man has the majority of his body covered in plate. He sports a flattop hair cut. His blue eyes dart from person to person.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. Rael was born on a far southern island where he grew up under the tutelage of his father, an expert Glassblower. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Immigrant. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Alexandrite (900 gp). Amber (160 gp). 1 Minor magic item.
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