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Advanced [show]


Ahvain Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is cut short. He has a dull look in his brown eyes.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Guard, Ahvain learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahvain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Extrovert, Fighting. Bonds: Guardian, Job, Adventurer. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Ahvain Iranapha, Male Elf Cleric 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


William Stanton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: William was born the youngest of three triplets. A freak accident while working with his Cook mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Logical, Fighting. Flaws: Disease. Bonds: Family. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

William Stanton, Male Human Monk 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 13 (+1)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 800 sp.


Social Check DCs


Trey Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trey was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the ruined castle and found the beat up kukri and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Job, Nature, Criminal record. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Trey Wheatley, Male Human Aristocrat 10
Medium (5'11") Human, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Investigation +7, Performance +5
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Tûmhom Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a violet suit. He is an epitome of beauty. He keeps his brown hair in a pixie cut. His eyes are gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Shy, Fearful, Mundane, Antagonistic. Bonds: Attractive. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tûmhom Remington, Male Half-Orc Expert 7
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3

Possessions: 300 gp. Azurite (14 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 7 years.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Rimmon Chaos, Male Tiefling Monk 5
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Athletics +2, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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