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NPC Generator

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Advanced [show]


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy yellow pantaloons and a black scarf. His silver hair is cut short. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. He worked as a nervous Blacksmith and found it very stressful. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker, Professionalism. Bonds: Attractive, Rich, Job. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Krimmon Goldfound, Male Halfling Ranger 5
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries axes. His hair is short and auburn. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Family, Job. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Oblar Jamjar, Male Halfling Warrior 8
Small (2'11") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 44 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (12 gp). Freshwater pearl (12 gp). Chrysoprase (80 gp). Rose (80 gp). Red spinel (40 gp). Jasper (80 gp).


Social Check DCs


Damien Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern man, he is wearing a long, grey, dusty cloak. His broad hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Damien Glenfellow, Male Halfling Warrior 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 1 Half-Plate.


Social Check DCs


Astar Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. His dark red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Astar Temerity, Male Tiefling Fighter 15
Medium (5'5") Tiefling, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 132 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)17 (+3) 8 (-1)18 (+4)
Skills Arcana +8, Deception +9
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 900 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Jeweled gold crown (7000 gp). Brass mug with jade inlays (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1400 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold and topaz bottle stopper cork (1400 gp). Finely wrought small gold bracelet (40 gp). Solid gold idol (500 gp).


Social Check DCs


Gardain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears white trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly greataxes and scimitars. His red hair is braided into rings. He has a dull look in his gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist, Logical. Bonds: Criminal record, Religious, Enemies. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Gardain Fallack, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: Malachite (7 gp). Jasper (30 gp). Black pearl (600 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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