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NPC Generator

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Advanced [show]


Gomory Redfield, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His tied-back hair is red. He has gleaming, smiling brown eyes.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Impeccable, Logical, Optimist. Bonds: Rich, Military, Job. Occupation: Servant

Voice: Stutters

Attributes [hide]

Gomory Redfield, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Andram Vice, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Andram hails from a village terrorized by drow. His arcane abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by drow. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge.

Ideals: Optimist, Fighting, Gifted. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Andram Vice, Male Tiefling Fighter 7
Medium (5'5") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Giant, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" southern man, he is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His auburn hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and nothing but the best is good enough for him

Ideals: Professionalism, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Military, Guardian. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Dondon Fatrabbit, Male Halfling Monk 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His chestnut hair is matted, messy, and big. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Theobald was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and doesn't want to be a navigator and was forced into it by his family

Ideals: Fighting, Optimist, Artistic, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Mellerelel, Male Half-Elf Adept 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. Black opal (400 gp). Fire opal (400 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Home, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies, Religious. Occupation: Healer

Voice: German accent

Attributes [hide]

John Home, Male Human Barbarian 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Investigation +6, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Auran, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50000 cp. Violet garnet (500 gp). Rich purple corundum (1100 gp). Golden yellow topaz (500 gp). Freshwater pearl (16 gp).


Social Check DCs

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