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Advanced [show]


Harbek Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Harbek Stoutale, Male Dwarf Barbarian 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 91 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Medicine +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Gimurt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He wears a tan cloak and cross-gartered grey stockings. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gimurt took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the north

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Gimurt Loderr, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Fibblestib Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears skinny pants and wears a black and tan robe with the hood down. His skin is also unnaturally pale. His red hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Insane, Fearful. Bonds: Religious. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Fibblestib Musgraben, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Malachite (9 gp). White pearl (140 gp).


Social Check DCs


Manfred Sheldon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a white coat with black slacks. His blonde hair is thinning but still full. His eyes are violet and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Manfred Sheldon, Male Human Warrior 8
Medium (6'3") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 140 pp.


Social Check DCs


Habor Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Optimist. Flaws: PTSD. Bonds: Rich, Slave. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Habor Idea, Male Tiefling Paladin 8
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp.


Social Check DCs

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