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Advanced [show]


Az-Adar Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He is an epitome of beauty. He keeps his red hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Az-Adar and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Az-Adar Rutland, Male Half-Orc Rogue 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Investigation +2, Stealth +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: Blue quartz (12 gp).


Social Check DCs


Gimurt Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has wavy auburn hair. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Gimurt Ungart, Male Dwarf Fighter 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)15 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Moon Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black shirt with thin brown vertical stripes and grey pants. He has styled his brown fur well, parting it to the right. His yellow eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Moon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Pacifist. Bonds: Adventurer, Mentor, Nature. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Moon Mist, Male Tabaxi Ranger 9
Medium (6'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)17 (+3) 17 (+3)12 (+1)
Skills Perception +6, Religion +6
Senses Passive Perception 16
Languages Common, Sylvan, Undercommon, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp.


Social Check DCs


Flame Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He is portly but not overly obese. His cinnamon fur is matted, messy, and big. This green eyed easterner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Flame was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His druidic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Servant

Voice: Pronounces difficult words wrong

Attributes [hide]

Flame Of Winter, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 53 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Merihim Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, and carries tridents. He sports a flattop hair cut. His eyes are likewise gold.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. He worked as a nervous Scribe and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Nature, Job, Adventurer. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Merihim Blame, Male Tiefling Druid 9
Medium (6'10") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills Deception +7, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs

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