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Advanced [show]


Zaffrab Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" western man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Rich. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Zaffrab Raulnor, Male Gnome Rogue 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ombul Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his black hair in a flapper bob. His green eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and he has a crush on the local armorer

Ideals: Artistic, Persistence. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Dyer

Voice: French accent

Attributes [hide]

Ombul Elderberry, Male Halfling Monk 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Mordai Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears very tight pants and wife beaters, though occasionally he sports a black coat. His right hand appears badly burned and disfigured. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He has several tiny emerald earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is greedy

Flaws: Shy. Bonds: Rich, Enemies, Religious. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Mordai Principle, Male Tiefling Ranger 7
Medium (6'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills Insight +6, Religion +6
Senses Passive Perception 13
Languages Common, Terran, Draconic, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp.


Social Check DCs


Quick Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a yellow scarf. He has a slight overbite and is overall scrawny. His cinnamon fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: Quick was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Family, Nature. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Quick Paws, Male Tabaxi Wizard 5
Medium (6'4") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 17 (+3)10 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Resh Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Merchant, who enjoyed hunting, Resh was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Adventurer, Attractive, Criminal record, Nature. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Resh Darby, Male Half-Orc Warrior 3
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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