Holg Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a large grey jacket. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful slaver made him what he is. Holg was born on a far western forest where he grew up under the tutelage of his father, an expert Laborer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Passionate. Flaws: Ugly, Insomniac, Impulsive. Bonds: Mentor, Immigrant. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 320 gp. 1 Banded mail.
Cory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, brown cloak. He has a very tight haircut. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Baker, his mother struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend; and wants to raise his children well
Ideals: Optimist. Bonds: Attractive, Adventurer, Poor, Immigrant, Family. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Cory Axton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a red costume with the symbols of strength on his torso. His hair is always cut to a buzz. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Cory was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dynamic Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and sports green clothing, slightly heavier than average wear. His fur is cut close to his head. This hazel eyed westerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and a deep hatred of giants
Ideals: Gifted, Optimist. Flaws: Depressed. Bonds: Rich, Enemies. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 15)
Armor Class 14
Hit Points 98 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 17 (+3) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Aquan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 1100 pp. Citrine (50 gp). Lapis lazuli (9 gp). Tourmaline (70 gp). Hematite (9 gp). Rose (50 gp). Bloodstone (50 gp). Golden yellow topaz (1200 gp). Malachite (9 gp). Black pearl (1200 gp). Red spinel (70 gp). Rock crystal (50 gp). Black opal (1000 gp). Eye agate (9 gp). Hematite (9 gp). Onyx (50 gp). Obsidian (9 gp). Coral (70 gp). Peridot (50 gp). Golden yellow topaz (1200 gp). Coral (70 gp). 1 Medium magic item.
Zepar Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blue hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to clean up the streets
Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Baker
Voice: American accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 48 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1500 gp. Jeweled gold crown (3000 gp).
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