Mordai Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Crown-heir, and carries bastard swords. He keeps his black hair in a flapper bob. He has a dull look in his black eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Crown-heir business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 30000 cp.
Vonbin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a pastel coat with green slacks. He has a slight overbite and is overall scrawny. He has wavy blonde hair. His eyes are blue and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants his loneliness to end; and he wants revenge against dire rats
Flaws: Secretive. Bonds: Enemies, Criminal record, Rich, Has a crush. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 20 gp. Rock crystal (80 gp).
Beloril Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a simple black robe with tan stripes complete with hood. His skin is also unnaturally pale. His tied-back hair is golden. His fierce blue eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small island village. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Ruler again.
Ideals: Persistence. Flaws: Ugly. Bonds: Religious, Nature, Job. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 6000 cp. 1 Banded mail.
Mreksh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a tight fitting green shirt and pants. His left leg appears badly burned and disfigured. He has no crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Mreksh was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Flaws: Ugly, Addict. Bonds: Job, Religious. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 18)
Armor Class 12
Hit Points 109 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
Possessions: 5000 gp. Bloodstone (50 gp). Onyx (50 gp). Citrine (50 gp). White pearl (90 gp). Sardonyx (50 gp). Eye agate (6 gp). Alexandrite (400 gp). Rock crystal (50 gp). Red garnet (90 gp). 1 Major magic item.
Vondal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright violet suits and hats. He has done his best to style his blonde hair to look like a famous performer. He has gleaming, smiling violet eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Detective, who enjoyed hunting, Vondal was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Nature, Has a crush. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 72 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 8000 sp. Azurite (7 gp). Citrine (30 gp). Obsidian (7 gp). Emerald (1300 gp). Blue quartz (7 gp). Azurite (7 gp). Rose (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
