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Advanced [show]


Ahrim Justice, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his morningstar. He keeps his long purple hair kept up in a rat tail. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Laborer soon after.

Motivation: To be a Spice Merchant again; and he has passion for adventuring and risk

Flaws: Antagonistic, Forgetful. Bonds: Adventurer, Job. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Ahrim Justice, Male Tiefling Monk 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)18 (+4)
Skills Deception +7, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tod Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is heavily combed to the left. His thin eyebrows rest above his beady amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Sellsword, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Tod Porridgepot, Male Halfling Bard 7
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp. Deep blue spinel (200 gp). Onyx (70 gp). Sardonyx (70 gp).


Social Check DCs


Orryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this eastern man wears a red shirt with thin violet vertical stripes and black pants. His hair is auburn and curly. He has several tiny aquamarine earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Cartwright profession.

History: He was born into a rich family. In his 15th year, his parents were killed by a drow raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Athletic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Orryn Folkor, Male Gnome Monk 6
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4

Possessions: Tiger eye turquoise (13 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bûth Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears a green coat over a blue low-cut shirt, and a small hat upon his head. His blonde hair is greasy and uncared for. His gray unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Architect father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic, Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bûth Huckabee, Male Half-Orc Adept 7
Medium (5'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp. Sapphire pendant on gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Himo Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and an old rival family wants him found

Flaws: Disease. Bonds: Adventurer, Family, Attractive, Immigrant. Occupation: Sage

Voice: Stutters

Attributes [hide]

Himo Amastacia, Male Elf Fighter 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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