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Advanced [show]


Two Llamas In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His gray fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his writing dream.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Fighting. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Two Llamas In the Morning, Male Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Bertram Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long blonde beard, and similarly colored long hair. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Flaws: Ugly, Mundane, Shy, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Nimblefingers, Male Halfling Fighter 16
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 16
Hit Points 131 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +7, Stealth +10
Senses Passive Perception 10
Languages Common, Halfling, Terran, Ignan
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5

Possessions: 1000 gp. Rhodochrosite (14 gp). Eye agate (14 gp). Malachite (14 gp). Black opal (1400 gp). Malachite (14 gp). Chrysoprase (60 gp). Sardonyx (60 gp). Aquamarine (1600 gp). Lapis lazuli (14 gp). Violet garnet (1600 gp).


Social Check DCs


Dynamic Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple white robe with black stripes complete with hood. His white fur is braided into rings. He is baby faced.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and seeks redemption

Bonds: Attractive, Job, Family, Mentor, Criminal record. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Dynamic Thunder, Male Tabaxi Fighter 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4

Possessions: 2400 gp. Red spinel (110 gp). Rock crystal (20 gp). Tiger eye turquoise (7 gp). Hematite (7 gp). Alexandrite (800 gp). Sard (20 gp). Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs


Eberk Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a black handlebar mustache and slicked back black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: He got into the Cook business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Priest again.

Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Eberk Graybeard, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Family, Nature. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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