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Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His silver hair is braided into rings. He has hazel eyes and a red hat with a brown feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Animal Trainer, Gilbert learned a great deal about his father's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Athletic, Impeccable, Logical, Gifted. Bonds: Job. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Gilbert Windsor, Male Human Cleric 6
Medium (6'6") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 58 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +2, History +5
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Elaim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He wears baggy violet pantaloons and a tan scarf. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Fighting, Opinionated, Entrepeneur. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Elaim Lutgehr, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bhevek Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a green suit, pastel shirt, and black tie. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. His blue eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bhevek was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Beggar soon after.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Bonds: Poor, Immigrant, Attractive, Criminal record, Job. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Bhevek Warmwater, Male Halfling Warrior 8
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 50 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Citrine (30 gp). Carnelian (30 gp). Chrysoprase (30 gp). Bloodstone (30 gp). Citrine (30 gp). Blue quartz (15 gp).


Social Check DCs


Vassago Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His silver unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Tanner, who enjoyed hunting, Vassago was taken on many hunting expeditions. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Impeccable, Gifted. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Vassago Loyalty, Male Tiefling Wizard 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Frederick Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He keeps his long silver hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Frederick was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He is searching for what he claims is his rightful reward.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Frederick Barclay, Male Human Druid 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 sp.


Social Check DCs

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