Shivering In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears baggy grey pantaloons and a violet scarf. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has white fur. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.
History: He was born at the edge of vast mountains. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Locksmith again.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 pp.
Smoking Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a blue poncho over his likewise colored trousers and shirt. His orange fur, when down, is lengthy. His eyes are amber and catlike.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Fortune-teller, who enjoyed hunting, Smoking was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Attractive, Nature, Religious. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2300 gp. Fire opal pendant on a fine gold chain (1600 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Cloth of gold vestments (110 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lorm Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. He has auburn hair. His blue eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a brothel owner, Lorm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: To unite with his sister; and he has a crush on the local detective
Flaws: Ugly, Shy, Addict. Bonds: Poor, Mentor. Occupation: Cook
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His hair, while still mostly silver, has prominent grey streaks. His eyes are hazel and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting, Joker, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Minor magic item.
Alston Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak, and he perpetually has his monstrous two handed axe ready. He has a white handlebar mustache and slicked back white hair. His green eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Sensitive, Insane. Bonds: Military, Nature, Job. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (500 gp). 1 Climber’s kit. 1 Superior lock. 1 Magnifying glass. 1 Masterwork manacles.
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