Kyle Barney, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears baggy pastel pantaloons and a green scarf. His hair is cut close to his head. His blue unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He is frequently practicing swordplay.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to raise his children well; and he would like to get married and retire
Flaws: Disease, Ugly. Bonds: Has a crush, Military, Family. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp.
Fonkin Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Roofer like his mother before him.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Job, Military, Family, Adventurer. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
Lûgnak Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is portly but not overly obese. His blonde hair is singed and shortened. He has gray eyes.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Arumawann Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple brown robe with green stripes complete with hood. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his old friends; and seeks redemption
Flaws: Insomniac, Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. White opal (800 gp). White pearl (40 gp). Violet garnet (700 gp). 1 Masterwork Uncommon Weapon.
Dabbledob Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. With bright blonde hair and a scraggly beard. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Dabbledob was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Military. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!