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Advanced [show]


Fargas Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his red hair. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the north to a Miller, Fargas learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Job. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Fargas Deephollow, Male Halfling Rogue 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Gennal Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with tan pants, and sports empty pouches on his belt. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. During his travels, Gennal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gennal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gennal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Gennal Suithrasas, Male Elf Ranger 9
Medium (4'10") Elf, Neutral Good (CR 9)
Armor Class 14
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin, Draconic
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 gp. Rhodochrosite (11 gp). Brown-green garnet (160 gp). Blue star sapphire (600 gp). Alexandrite (300 gp).


Social Check DCs


Erevan Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white cloak. He has moderate length silver hair. His fierce violet eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Erevan and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor, Nature. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Erevan Larson, Male Half-Elf Wizard 12
Medium (5'9") Half-Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. Star rose quartz (50 gp). Aquamarine (1300 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bulzo Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He wears a weathered and beat up set of banded mail beneath an oversized green coat, and his gloved hand is found clutching a dagger. His auburn hair is braided into rings. His skin is flawless and his green eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion

Flaws: Selfish. Bonds: Attractive, Immigrant, Mentor. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Bulzo Bigheart, Male Halfling Wizard 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 41 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 180 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Old masterpiece painting (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Orryn hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions.

Flaws: Emotional, Antagonistic. Bonds: Mentor, Enemies, Religious. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Orryn Humplebumple, Male Gnome Cleric 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 90 pp.


Social Check DCs

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