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Advanced [show]


Oppleby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Shoemaker. He wears his white hair up in a very large beehive style do. This gray eyed southerner is not easily forgotten.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Oppleby Ironhide, Male Gnome Bard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Nalral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt with thin tan vertical stripes and white pants. He is bald on top and has large red tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Nalral lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Adventurer, Family, Job, Has a crush. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Nalral Fireforge, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. 1 Silk rope.


Social Check DCs


Prâk Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown cloak. His silver hair and beard is wavy and long. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Prâk Ramsay, Male Half-Orc Sorcerer 9
Medium (6'0") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 64 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)10 (+0) 14 (+2)7 (-2)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1600 gp. Silver comb with moonstones (800 gp). Silver chalice with lapis lazuli gems (130 gp). Gold and topaz bottle stopper cork (1500 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Revile, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His purple hair is still thick. He has several tiny amber earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Melech Revile, Male Tiefling Warlock 1
Medium (6'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy black suit. His white hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and a deep hatred of giants

Ideals: Optimist. Bonds: Attractive, Enemies, Immigrant, Religious, Job. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Gerard Barney, Male Human Druid 9
Medium (5'11") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 90 pp. Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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