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NPC Generator

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Advanced [show]


Percival Whitby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey tunic with blue highlights, and long green pants that bunch up around his shoes. He has white hair. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Percival was born the youngest of three triplets. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Family, Adventurer, Guardian. Occupation: Tanner

Voice: French accent

Attributes [hide]

Percival Whitby, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)18 (+4) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Quarethon Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has wavy copper crest. This gold eyed southerner is not easily forgotten.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Attractive, Slave, Rich. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Quarethon Orexijandilin, Male Dragonborn Druid 5
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 17 (+3)9 (-1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 6000 sp. Citrine (80 gp). Red garnet (90 gp).


Social Check DCs


Qemuel Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length purple hair. He has gleaming, smiling gold eyes.

Personality: A skeptical and narcissistic man, Qemuel's first love is himself. His second love is also himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Family, Military. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Qemuel Sly, Male Tiefling Warlock 8
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)18 (+4) 10 (+0)18 (+4)
Skills Deception +7, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Ignan, Goblin, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: Chalcedony (70 gp). Violet garnet (300 gp). White pearl (70 gp).


Social Check DCs


River Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He is portly but not overly obese. His orange fur has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, River grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and he feels kind of lost in life

Flaws: Shy, Depressed. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

River Running, Male Tabaxi Barbarian 16
Medium (6'4") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 156 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +8, Nature +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +5

Possessions: 8000 gp. Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (800 gp). Embroidered and bejeweled glove (4000 gp). Gold and ruby ring (8000 gp). Black velvet mask with numerous citrines (160 gp). Cloth of gold vestments (160 gp). Cloth of gold vestments (160 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Gold and topaz bottle stopper cork (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Old masterpiece painting (700 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp).


Social Check DCs


Ombul Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large brown jacket. His black hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Ombul was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ombul was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To reunite with his old friends; and to unite with his brother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Enemies, Adventurer. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Ombul Littlefoot, Male Halfling Druid 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs

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