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Advanced [show]


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Spice Merchant, but he got bored and became a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Disease. Bonds: Attractive, Job, Military, Rich. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Gormogord Warmwater, Male Halfling Paladin 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 sp.


Social Check DCs


Wymar Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright blue suits and hats. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Flaws: Depressed, Mundane, Insane. Bonds: Attractive, Has a crush. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Wymar Firahel, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear blue pants and tee shirts. He has wavy golden hair. His gray eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Opinionated, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Everard Dalton, Male Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Five Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. He has a hunchback. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Five grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Tabaxi people; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Adventurer, Poor. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Five Treat, Male Tabaxi Barbarian 9
Medium (5'0") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 64 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. Coral (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His head has been shaved. He has hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.

History: Adrik was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Merchant.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Adrik Balderk, Male Dwarf Adept 10
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Druidic, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 120 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (170 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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