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NPC Generator

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Advanced [show]


Arumawann Beren, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and lanky with angular features, he is an attractive figure. He wears blue leather gloves, a blue jacket, and tight pants. He has shaved his head bald. His amber eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and expand his business

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Arumawann Beren, Male Gnome Ranger 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. Jet (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Ramsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Bellfounder. His silver hair is drawn into a tight pony tail with a card scrunchie. He has several tiny amber earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised by priests from a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Religious, Mentor. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Gerard Ramsey, Male Human Sorcerer 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against drow.

Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Enemies. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

John Tewksbury, Male Human Fighter 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 85 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2600 gp. Violet garnet (1500 gp). Bloodstone (50 gp). Star ruby (1200 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy white suit. His brown fur has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Tabaxi culture. Flattery will make him almost putty in your hands.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Two Llamas took refuge in the ruined castle and found the beat up glaive and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and a strong sense of loyalty to tabaxi people

Ideals: Logical. Flaws: Racist, Selfish. Bonds: Attractive, Nature, Criminal record. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Two Llamas Of Shadows, Male Tabaxi Adept 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 10 (+0)15 (+2)
Skills Athletics +5, Religion +8
Senses Passive Perception 10
Languages Common, Giant, Halfling, Draconic, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2400 gp.


Social Check DCs


Heian Lathalas, Male Elf [Permalink]

Personal [hide]

Description: An older man who has a large black mantle and cape that has been intricately interwoven into his grey robe, he is not a threatening figure. His golden hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Carpenter profession.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Mundane. Bonds: Job, Criminal record, Military. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Heian Lathalas, Male Elf Wizard 7
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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