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Trey Darlington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear tan clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. His eyes are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur, Persistence. Flaws: Fearful. Bonds: Family. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Trey Darlington, Male Human Adept 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp. 1 Hourglass.


Social Check DCs


Xappan Fate, Male Tiefling [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears rags and sports a simple walking cane. He wears a Stetson hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a forest tribe. Xappan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Poor, Attractive, Religious, Nature. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Xappan Fate, Male Tiefling Warrior 5
Medium (6'4") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: Rhodochrosite (4 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a grey and green robe with the hood down, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. His eyes are likewise hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Adrik Strakeln, Male Dwarf Bard 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 20 pp.


Social Check DCs


Veit Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. He has styled his red hair well, parting it to the left. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Ugly. Bonds: Poor, Criminal record, Nature, Adventurer, Family. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Veit Fallack, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cory Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Painter business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Job, Religious. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Remein, Male Half-Elf Adept 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Rich purple corundum (700 gp).


Social Check DCs

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