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Advanced [show]


Trey Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and chestnut with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Seamstress father left him crippled. He has worked as a Apothecary like his father before him.

Motivation: Expand his business.

Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Sydney, Male Human Barbarian 11
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 119 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp.


Social Check DCs


Odo Colton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the large cave and found the beat up warhammer and armor he uses now. He struck the Ploughman job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Disciplined, Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Odo Colton, Male Human Warrior 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)18 (+4)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Mantus Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His black hair is heavily combed to the left. He has silver eyes and a violet hat with a blue feather.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: He has a crush on the local Map Maker.

Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Mentor, Immigrant. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mantus Debauchery, Male Tiefling Barbarian 2
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Tordek Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long blonde hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: Tordek was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Ugly, Fearful, PTSD. Bonds: Job. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Tordek Ironfist, Male Dwarf Sorcerer 9
Medium (4'2") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 900 gp.


Social Check DCs


Solomon Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his long silver hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Joker, Extrovert. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Solomon Koehlanna, Male Half-Elf Aristocrat 10
Medium (5'8") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills History +6, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 180 pp.


Social Check DCs

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