Left-Handed Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white shirt with thin tan vertical stripes and black pants. His white fur is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west his family was never financially stable. Through the years after Left-Handed was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Left-Handed's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 17 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 19 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome, Gnoll, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. White opal (700 gp). Amber (150 gp). Rich purple corundum (700 gp). Malachite (5 gp). Rhodochrosite (5 gp). Azurite (5 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright green suits and hats. His hair is chestnut and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Krimmon grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Adventurer, Religious. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (2000 gp).
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a grey suit. His red hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Healer in town.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Frouse was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is content; and to be a sculptor again
Flaws: Ugly, Mundane. Bonds: Job, Military, Has a crush. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.
Ghaliver Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. His brown hair is still thick. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Ghaliver does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Painter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Painter for hire.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Job, Mentor. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2900 gp. Blue quartz (10 gp). Emerald (600 gp). Alexandrite (1100 gp). Freshwater pearl (10 gp). Lapis lazuli (10 gp). Tiger eye turquoise (10 gp). Onyx (70 gp). Star rose quartz (70 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Erias Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His red hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Erias wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.
History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying sister.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Military, Rich. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.
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