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NPC Generator

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Advanced [show]


Pikar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. His brown hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has a crush on the local Body Guard.

Flaws: Ugly, Secretive. Bonds: Has a crush, Rich. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Pikar Glenfellow, Male Halfling Wizard 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He is portly but not overly obese. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Insane, Hedonist. Bonds: Mentor, Job. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Orsik Bigtoe, Male Dwarf Monk 7
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 20 (+5)14 (+2) 16 (+3)14 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Silver pearl (110 gp). Onyx (60 gp). Malachite (7 gp). Emerald (1000 gp). 1 Minor magic item.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he sports brown clothing, slightly heavier than average wear. He has moderate length black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cockaby was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son.

Ideals: Passionate. Bonds: Religious, Family, Nature. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Cockaby Murnig, Male Gnome Commoner 5
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 3000 sp. Blue quartz (6 gp). Brown-green garnet (70 gp).


Social Check DCs


Anselm Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his brown robe and has his pickaxe always slung over his shoulder. With a patchy chestnut beard and wild chestnut hair. He has gray eyes and a brown hat with a green feather.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he is unsatisfied with his job

Flaws: Lazy, Mundane. Bonds: Attractive, Job, Nature. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Coleman, Male Half-Elf Paladin 10
Medium (5'0") Half-Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1900 gp. Rich purple corundum (500 gp). Fire opal (500 gp). Malachite (10 gp). Jasper (80 gp). Azurite (10 gp). Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear white clothing when he does not wear armor. His gray fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Barkeep, Left-Handed learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a daughter. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job, In love. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Left-Handed Treat, Male Tabaxi Sorcerer 14
Medium (6'1") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 50 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Deception +9, Persuasion +9
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 2000 gp. Lapis lazuli (11 gp). Zircon (70 gp). Jade (150 gp). Red-brown spinel (150 gp). Carnelian (70 gp). Zircon (70 gp). Chrysoprase (70 gp).


Social Check DCs

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