Amnon Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his white hair to look like a famous performer. His skin is flawless and his white eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Bonds: Rich, Attractive, Enemies, Military. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 35000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Don Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a grey suit, blue shirt, and green tie. He wears his chestnut hair down. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Don hails from a village terrorized by drow. He worked as a nervous Barkeep and found it very stressful. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He wants revenge against drow; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp.
Nordak Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. His hair is always cut to a buzz. This violet eyed southerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.
History: Nordak was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Nordak was born on a far southern forest where he grew up under the tutelage of his father, an expert Doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Passionate. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +7
Possessions: 2000 gp. Peridot (40 gp). Chrysoberyl (120 gp). Rhodochrosite (9 gp). Aquamarine (300 gp). Eye agate (9 gp).
Grumbar Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His silver hair is long and unkept. He has amber eyes and a green hat with a grey feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born to loving parents in a slum to the west. In his 12th year, his parents were killed by a brigands raid, leaving Grumbar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Grumbar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Just what you see.
Leaf Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue costume with the symbols of the four houses of cards on his torso. He keeps his yellow fur in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Adventurer, Mentor. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Malachite (10 gp). Brown-green garnet (160 gp).
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