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Hunter Darlington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries quarterstaffs. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Hunter hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To unite with his brother; and a deep hatred of orcs

Ideals: Fighting. Bonds: Rich, Family, Adventurer, Enemies, Attractive. Occupation: Merchant

Voice: French accent

Attributes [hide]

Hunter Darlington, Male Human Cleric 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom.

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Arnold Deighton, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Large well-done wool tapestry (200 gp). 1 Breastplate.


Social Check DCs


Vrondiss Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His rusty crest is heavily combed to the left. His eyes are likewise gold.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. Vrondiss was born on a far eastern desert where he grew up under the tutelage of his father, an expert Tailor. He has been saving his money to try and buy his sister's freedom.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to unite with his sister

Bonds: Attractive, Family, Adventurer, Mentor, Immigrant. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Vrondiss Argenthrixus, Male Dragonborn Sorcerer 14
Medium (6'1") Dragonborn, Lawful Good (CR 14)
Armor Class 10
Hit Points 41 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Insight +8, Religion +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 2000 gp. Black pearl (800 gp). Hematite (16 gp). Blue sapphire (700 gp). Carnelian (70 gp). Black pearl (800 gp). Golden pearl (60 gp). Eye agate (16 gp). Black pearl (800 gp). Aquamarine (800 gp). White pearl (60 gp). Alexandrite (800 gp). Chrysoberyl (60 gp). Rhodochrosite (16 gp). Fire opal (700 gp). Tiger eye turquoise (16 gp). 1 Medium magic item.


Social Check DCs


Vondal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a simple violet robe with brown stripes complete with hood. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Job, Enemies. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Vondal Graybeard, Male Dwarf Sorcerer 8
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his red hair in a flapper bob. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Jeweler.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Religious, Adventurer. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Commoner 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 15
Hit Points 19 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item.


Social Check DCs

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