Arnold Tatum, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears white leather gloves, a white jacket, and tight pants. His red hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with poetry.
History: He was born in a small island village. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Nature, Job. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 55 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2400 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Old masterpiece painting (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Fax Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His black crest is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Sold as a small child to a wizard, Fax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor, Criminal record. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Draconic, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Jade (90 gp). Sardonyx (30 gp).
Cressel Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His purple hair has been sun bleached extensively. His red eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Cressel lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cressel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Family, Enemies, Job. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 380 gp.
River Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is orange and curly. His amber unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: River was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Armorer father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1300 gp. Malachite (6 gp). White opal (1100 gp). Peridot (20 gp). Silver pearl (100 gp). 1 Minor magic item.
Paymon Idea, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a yellow and white handkerchief worn on his right side. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. He was taken from his home at a very young age. He has achieved small success as a Priest.
Motivation: He would like to get married and retire; and to be a bookbinder again
Flaws: Antagonistic. Bonds: Slave, Adventurer, Job, Has a crush. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Sard (30 gp).
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