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Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Actor, who enjoyed hunting, Oskar was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Logical, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Oskar Trueblood, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 6000 cp. Carnelian (60 gp).


Social Check DCs


Glûk Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His red hair is still thick. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption

Ideals: Professionalism, Impeccable. Bonds: Attractive, Religious, Criminal record. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Glûk Kent, Male Half-Orc Druid 2
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 600 sp.


Social Check DCs


Trey Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor, Military. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Trey Teinithra, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp. Violet garnet (1000 gp). Sardonyx (30 gp). Moss agate (5 gp).


Social Check DCs


Wrenn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Detective. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes peer out from beneath his top brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Rich. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Raulnor, Male Gnome Paladin 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Jasper (70 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Eye agate (15 gp). 1 Minor magic item.


Social Check DCs


Cask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large white mantle and cape that has been intricately interwoven into his green robe. His gray fur is lengthy and is close to two feet long. His copper eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his absent father

Bonds: Criminal record, Mentor, Adventurer, Family. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Cask Fang, Male Tabaxi Rogue 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp. Jade (50 gp).


Social Check DCs

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