Kyle Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears green leather gloves, a green jacket, and tight pants. He wears his brown hair up. His violet eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: Kyle hails from a village terrorized by goblins. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: Revenge.
Ideals: Athletic, Pacifist, Gifted. Flaws: Racist. Bonds: Enemies. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Miles Wade, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a red tunic with green highlights, and long grey pants that bunch up around his shoes. His hair is golden and curly. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Miles's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp.
Wiggens Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His chestnut hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Wiggens isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted necromantic powers by his dying sister.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 39000 sp. 1 Antitoxin.
Paggen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin yellow vertical stripes and green pants. He has a long blonde beard with little hanging trinkets. His eyes are amber and catlike.
Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He is obsessed with his god.
History: Paggen lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Paggen took refuge in the large cave and found the beat up sai and armor he uses now. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Mundane. Bonds: Job, Religious, Family, Nature. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 112 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Abyssal, Druidic
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 500 pp.
Drifting Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His fur is orange and very short. His half smiles and amber eyes are beguiling and draw you in.
Personality: Drifting wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Drifting lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Disciplined, Artistic. Bonds: Attractive, Poor, Family. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp.
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