Five Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large black jacket. He wears his brown fur down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Greedy. Bonds: Attractive, Nature, Guardian. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. Chrysoprase (20 gp). Citrine (20 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Barlow, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. He sports a flattop hair cut. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Enemies, Nature. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp.
Darrow Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He feeds upon the attention of others.
History: Darrow was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Just what you see.
Folgûm Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His golden hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Professionalism, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp. Chalcedony (60 gp).
Fax Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white crest down. His red eyes dart from person to person.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: Fax was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Athletic. Flaws: Racist, Impulsive. Bonds: Poor, Adventurer. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 77 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 2000 pp. Brass mug with jade inlays (200 gp). Jeweled electrum ring (8000 gp). Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (140 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Jeweled gold crown (8000 gp). Silver comb with moonstones (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (1100 gp). Jeweled gold crown (8000 gp). An abacus with copper, silver and gold markers (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Gold and topaz bottle stopper cork (1100 gp). Jeweled gold crown (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Finely wrought small gold bracelet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
