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NPC Generator

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Advanced [show]


Dimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Enemies. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Dimble Ironhide, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Raer Netyoive, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. His tied-back hair is silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Raer would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raer lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Masseuse, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it.

Flaws: Depressed. Bonds: Rich, Attractive, Military, Family. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Raer Netyoive, Male Elf Warlock 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arannis Goltorah, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue top hat and blue clothes. His hair is greying and his face has many wrinkles. His eyes are amber and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Arannis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Sensitive, Hedonist. Bonds: Rich, Criminal record, Family. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Arannis Goltorah, Male Elf Monk 11
Medium (4'11") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 84 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Mindartis Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many red ritualistic tattoos. He wears light armors faded through time and improper care. His hair is chestnut, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mindartis is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. When Mindartis reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence, Justice. Bonds: Attractive, Military. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mindartis Il-Song, Male Half-Elf Barbarian 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Kipper Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He keeps his white hair in a flapper bob. His eyes are green and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable, Gifted. Bonds: Religious. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Kipper Nackle, Male Gnome Aristocrat 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 380 gp. Alexandrite (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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