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Advanced [show]


Tanglar Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears grey cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Tanglar and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Emotional, Antagonistic, PTSD. Bonds: Slave, Religious. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Tanglar Thornton, Male Half-Orc Paladin 2
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marbas Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses in tan turtlenecks beneath a green coat with brown slacks. He has a penchant for wearing a ring with an oversized amber on his left hand. His black hair is matted, messy, and big. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Dyer profession.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Marbas Ideal, Male Tiefling Cleric 4
Medium (6'7") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 30000 cp. Hematite (10 gp). Blue star sapphire (500 gp).


Social Check DCs


Peter Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His blonde hair is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Fortune-teller job and began his own company from there.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Impulsive, Insomniac. Bonds: Religious, Rich, Job. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Peter Gracey, Male Half-Elf Adept 4
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Terran, Draconic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Seebo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear black clothing when he does not wear armor. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seebo is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seebo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Optimist, Justice, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Seebo Cobblelob, Male Gnome Rogue 7
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Bhevek Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: Bhevek was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bhevek Underfoot, Male Halfling Barbarian 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 53 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills History +6, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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