Olunt Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a brown handlebar mustache and slicked back brown hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Family. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 20000 cp. 1 Minor magic item.
Spear Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. His gray fur is greasy and uncared for. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast island. Spear liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 80 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Gnoll, Goblin, Orc, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 230 pp. Tourmaline (100 gp). Violet garnet (1500 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heskan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. His crest is greying and his face has many wrinkles. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Disciplined. Bonds: Attractive, Family, Military. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. Rhodochrosite (13 gp).
Richard Blackwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is black. His half smiles and brown eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Herbalist, Richard learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has achieved small success as a Herbalist.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Joker, Gifted. Bonds: Attractive, Job, Nature. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Freshwater pearl (14 gp).
Tim Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a robe, a symbol of luck around his neck, and a shortbow on his belt. His skin is also unnaturally pale. His auburn hair is kept up in a ponytail inside a top hat. His amber eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 59 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Amethyst (150 gp). Red garnet (150 gp). Tiger eye turquoise (15 gp). Red spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
