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Advanced [show]


Quick Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. His lavender fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Quick managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Athletic. Bonds: Criminal record, Military, Rich, Family. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Quick Of Ale, Male Tabaxi Barbarian 1
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Carnelian (70 gp).


Social Check DCs


Percival Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow, dusty cloak, and sports empty pouches on his belt. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and wants to raise his children well

Flaws: Secretive. Bonds: Enemies, Criminal record, Nature, Family. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Percival Eastoft, Male Human Rogue 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Smoky quartz (60 gp).


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple brown robe with white stripes complete with hood. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gunter will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Extrovert, Joker. Bonds: Job, Military, Adventurer. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Gunter Marley, Male Human Paladin 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 46 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is long and white with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His eyes are gray and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Rangrim and his spouse have recently divorced.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Rangrim Silverstone, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Three Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is lavender and very short. His eyes are amber and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Three hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Priest and was forced into it by his family.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Priest

Voice: German accent

Attributes [hide]

Three Of Spirit, Male Tabaxi Warrior 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: 220 pp. Deep blue spinel (900 gp). Chalcedony (50 gp). Deep blue spinel (900 gp). Chrysoprase (50 gp). Silver pearl (80 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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