Mozfel Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his shortspear ready. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Rich, Military. Occupation: Bather
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7
Possessions: Amethyst (140 gp).
Mantus Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His white hair is still thick. His eyes are black.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Mantus hails from a village terrorized by goblins. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mantus was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Optimist. Bonds: Nature, In love, Enemies. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 72 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.
Raer Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His eyes are violet and beady.
Personality: Calm and collected, he is a well trained Barkeep. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Antagonistic, Greedy. Bonds: Job. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. Golden pearl (90 gp). Lapis lazuli (13 gp).
Anselm Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length black hair. He has several tiny aquamarine earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Smoky quartz (70 gp). Moonstone (70 gp). Azurite (9 gp).
Wrenn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His clothes are grease stained in places. His hair is short and black. His eyes are a pleasant violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Fortune-teller, his mother struggled to pay the bills. A freak accident while working with his Fortune-teller mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he seems to be bored by most things
Flaws: Antagonistic, Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
