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Advanced [show]


Valafar Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Valafar was raised in a hard working conservative environment. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Enemies, Slave, Job, Adventurer. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Valafar Contempt, Male Tiefling Rogue 6
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5

Possessions: 500 gp. Chrysoberyl (100 gp). Malachite (6 gp).


Social Check DCs


Bertram England, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Bertram studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up sai and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Nature. Occupation: Laborer

Voice: American accent

Attributes [hide]

Bertram England, Male Human Commoner 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Oloric Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Oloric isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Dilettante, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Forgetful. Bonds: Rich, Immigrant, Job. Occupation: Barber

Voice: Stutters

Attributes [hide]

Oloric Ironfist, Male Dwarf Cleric 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Fargas Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His violet unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 14th year, his parents were killed by a orcs raid, leaving Fargas alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: A deep hatred of orcs; and he is greedy

Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Fargas Wiseacre, Male Halfling Barbarian 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 43 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)18 (+4) 11 (+0)15 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Druidic, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 80 pp. Brown-green garnet (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of death on his torso. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's in love; and he has a crush on the local weaver

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Rich, Has a crush. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Everard Xiloscient, Male Half-Elf Aristocrat 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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