Olunt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His chestnut hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp. 1 Banded mail.
Travok Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his sickle. His blonde hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Armorer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Gimurt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gimurt was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 56 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 90 pp. Violet garnet (500 gp). Golden yellow topaz (500 gp). Blue quartz (4 gp). Chrysoprase (20 gp).
Zunn Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and blonde with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His blue eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of dire rats once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: Half-Orc compassion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
Possessions: 160 pp.
Cask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His fur is beige, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cask hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. When he's not drinking or sleeping the drinks off, he's doing music.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 36 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Rose (20 gp). Amber (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
