Skûn Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is wearing a long, black cloak. His chestnut hair is lengthy. His gray eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. Skûn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Skûn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skûn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Criminal record. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Auran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Damakos Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a tan vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His red hair has been sun bleached extensively. His gold unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the south. Cursed with a spirit at a very young age, Damakos has worked very hard to control his curse. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: To be a Priest again; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Job, Religious, Immigrant. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Kriv Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a large yellow jacket. His copper crest is still thick. He has gold eyes and a yellow hat with a grey feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Roofer job and began his own company from there.
Motivation: Dragonborn compassion; and to be a bather again
Ideals: Professionalism. Flaws: Insomniac, Racist. Bonds: Nature, Job. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 20000 cp. Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.
Tharivol Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. He wears a top hat to cover his moderate length white hair. His blue eyes are slightly larger than normal.
Personality: Tharivol wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. He married young, but lost his spouse to drow. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To end his boredom; and he wants revenge against drow
Ideals: Disciplined. Flaws: Secretive, Depressed, Mundane. Bonds: Rich, Enemies. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp. Rhodochrosite (16 gp). Blue quartz (16 gp). Freshwater pearl (16 gp). 4 Alchemist’s fire. 2 Thunderstones. 3 Holy water. 2 Antitoxin.
Grumbar Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries scythes. His tied-back hair is black. His skin is flawless and his green eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of a Knight, who enjoyed hunting, Grumbar was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Nature, Job, Military. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Silk rope.
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