Hobart Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His white hair is braided into rings. His brown eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.
History: Hobart was born with his mother's beautiful face. A gifted student he started as a Crown-heir, but he got bored and became a Servant. In the meantime he has taken over work as a Servant and occasionally as a mercenary.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Flaws: Insane. Bonds: Attractive, Adventurer, Job, Family. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1000 sp.
Maagog Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He has moderate length blue crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Maagog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Maagog took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Extrovert, Gifted. Flaws: Antagonistic, Secretive. Bonds: Has a crush. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 55 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d4+5, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: Moonstone (50 gp). White opal (1000 gp). Red spinel (160 gp). Golden yellow topaz (1100 gp). Obsidian (5 gp).
Wobbles Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He keeps his black hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Gifted from a young age, Wobbles studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother.
Ideals: Artistic, Gifted. Flaws: Ugly, Cynical. Bonds: Family. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Gnoll, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.
Himo Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright red hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Himo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers.
Ideals: Impeccable, Fighting. Flaws: Addict, Secretive. Bonds: Immigrant, Family. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp.
Dynamic Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amber on his right hand. His fur, while still mostly lavender, has prominent grey streaks. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. He left for the east, certain he would find work there.
Motivation: He is greedy.
Flaws: Impulsive. Bonds: Attractive, Rich, Criminal record, Immigrant. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 400 pp. Aquamarine (1100 gp). White pearl (140 gp). Iolite (80 gp). Smoky quartz (80 gp). Red-brown spinel (140 gp). Deep green spinel (140 gp). Tiger eye turquoise (8 gp). Onyx (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
