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NPC Generator

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Advanced [show]


Nithther Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears skinny pants and wears a blue and black robe with the hood down. He wears a top hat to hide his balding. His eyes are likewise gold. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Nithther was born the youngest of three triplets. Through the years after Nithther was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nithther's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Nithther Turnuroth, Male Dragonborn Paladin 6
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 8 (-1)15 (+2)
Skills Performance +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Peridot (40 gp). Silver pearl (150 gp). Jasper (40 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Lance Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and yellow robe with the hood down. He carries a battered sai and tarnished kukri as well. He sports a long brown beard, and similarly colored long hair. His eyes are likewise amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: Lance was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 14 years.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Professionalism, Logical. Bonds: Adventurer, Job. Occupation: Knight

Voice: German accent

Attributes [hide]

Lance Azzo, Male Half-Elf Fighter 13
Medium (5'5") Half-Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 73 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Black star sapphire (500 gp). Rhodochrosite (7 gp). Rich purple corundum (500 gp). Black pearl (500 gp). Iolite (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gubrash Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears green painted combat armor at almost all times. His hair is short and black. His gray eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gubrash was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Gubrash Barlow, Male Half-Orc Wizard 3
Medium (5'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His red fur is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Beast was born the youngest of three triplets. Beast was born on a far northern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the north, certain he would find work there.

Motivation: To reunite with his absent mother; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Bonds: Attractive, Rich, Family, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Beast On the Water, Male Tabaxi Aristocrat 4
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 4000 cp. Rhodochrosite (8 gp). Malachite (8 gp).


Social Check DCs


Mormo Light, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, red, dusty cloak. His long blue hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Military, Immigrant, Has a crush. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mormo Light, Male Tiefling Adept 6
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)19 (+4)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 4000 sp. Jasper (20 gp). Carnelian (20 gp). Red-brown spinel (80 gp).


Social Check DCs

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