Sapply Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his silver hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Sapply was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Sapply's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military, Job. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 128 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: Azurite (16 gp). Red spinel (160 gp). Blue star sapphire (400 gp). Tiger eye turquoise (16 gp). Azurite (16 gp).
Tethren Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver, silky, and of moderate length. His gold eyes are passionate and lively.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Calcitro Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His hair is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He was granted druidic powers by his dying sister.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's attracted to the pc
Ideals: Gifted, Persistence. Flaws: Greedy. Bonds: Attractive, Mentor. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 48 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 5000 cp. Black pearl (800 gp). Rhodochrosite (15 gp). Smoky quartz (80 gp). 1 Minor magic item.
Traubon Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Architect. His clothes are grease stained in places. His head has been shaved. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the north. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. Traubon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Architect. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Pacifist, Logical. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 1900 sp.
Harvest In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Mayor business at a young age. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Mayor job and began his own company from there.
Motivation: To be a Architect again.
Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!