Arnold Barton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is physically well-built. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Optimist. Flaws: Disease. Bonds: In love, Job, Family. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Carnelian (40 gp).
Gomory Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his scimitar. He sports a long brown beard, and similarly colored long hair. He has hazel eyes and a tan hat with a black feather.
Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic. Bonds: Guardian, Criminal record, Rich. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate.
Broce Beren, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses like a well dressed Mason does. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 7 years.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and to be a laborer again
Flaws: Insomniac. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Mason
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. Sard (40 gp).
Theren Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man wears a black shirt with thin tan vertical stripes and brown pants. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 300 gp. Coral (160 gp). Silver pearl (160 gp). Rich purple corundum (800 gp). Emerald (800 gp).
Nelkin Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a pastel armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Halfling supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: A powerful brothel owner made him what he is. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.
Motivation: Halfling compassion; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Racist, Insane. Bonds: Mentor. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 127 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 9000 gp. Obsidian (7 gp). Deep green spinel (80 gp). Moonstone (40 gp). Freshwater pearl (7 gp). White opal (700 gp). Golden yellow topaz (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
