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Advanced [show]


Hunter Coombs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Slave. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Hunter Coombs, Male Human Aristocrat 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Valafar Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. He keeps his long red hair kept up in a rat tail. His eyes are likewise gold. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Valafar grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was granted arcane powers by his dying brother.

Motivation: Revenge; and meet up once more with his childhood friend

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Valafar Fluke, Male Tiefling Sorcerer 2
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Azaki Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He usually wears his red robe and has his lance always slung over his shoulder. He has a hunchback. He wears his auburn hair down. He has gleaming, smiling amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Elven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he wants to get laid

Flaws: Ugly, Shy, Selfish, Racist, Disease. Occupation: Merchant

Voice: American accent

Attributes [hide]

Azaki Holimion, Male Elf Wizard 6
Medium (4'7") Elf, Neutral Good (CR 6)
Armor Class 14
Hit Points 2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 6 (-2)9 (-1) 12 (+1)16 (+3)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is dressed in a clean black cloak covering his clean studded leather. His brown hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: Born to a Interpreter, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Artistic, Fighting. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Everard Kendal, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)16 (+3) 8 (-1)17 (+3)
Skills Athletics +6, Stealth +2
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'5" and dresses in brown turtlenecks beneath a pastel coat with tan slacks. His right leg appears badly burned and disfigured. His auburn hair, when down, is lengthy. This green eyed southerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Fonkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Fonkin was born on a far southern plains where he grew up under the tutelage of his father, an expert Doctor. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Athletic. Bonds: Family, Poor, Immigrant. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Fonkin Tarkelby, Male Gnome Expert 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Banded agate (13 gp). Black pearl (1200 gp). Rock crystal (80 gp). Obsidian (13 gp).


Social Check DCs

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