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Advanced [show]


Alvyn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears just a green suit. His white hair is smooth and relatively long. His eyes are likewise blue.

Personality: Eccentric and domineering, Alvyn will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the west, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Ideals: Extrovert, Logical. Bonds: Immigrant, Family, Adventurer. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Alvyn Nucklestamp, Male Gnome Fighter 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)17 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 400 sp.


Social Check DCs


Windy Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes are yellow.

Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family Windy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Windy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Military, Criminal record, Slave. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Windy Blossom, Male Tabaxi Warlock 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common, Orc, Celestial, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 180 pp. Fire opal (1400 gp).


Social Check DCs


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a yellow suit, tan shirt, and green tie. His white hair is cut short. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: To be a Knight again; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Passionate, Artistic. Bonds: Adventurer, Family, Job. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Curran Sunmeadow, Male Halfling Cleric 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears just a black suit. His hair is cut close to his head. He has hazel eyes.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to find somewhere to settle down

Ideals: Gifted. Flaws: Insane, Mundane, Greedy. Bonds: Rich. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Arannis Dalanthan, Male Elf Monk 8
Medium (5'5") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 10000 cp. Smoky quartz (80 gp).


Social Check DCs


Kipper Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has dyed his greying red hair a little too much giving a sharp red color. He wears large thick round spectacles.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small plains village. He was an apprentice working in his father's forge. He has achieved small success as a Herbalist.

Motivation: He's looking for his big break; and gnomish compassion

Flaws: Ugly, Racist. Bonds: Adventurer, Nature, Job. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Kipper Fapplestamp, Male Gnome Warrior 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Undercommon, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. Chalcedony (70 gp). Onyx (70 gp). Red-brown spinel (160 gp).


Social Check DCs

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