Ugol Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his trident. He has a small bristly mustache and wavy brown hair. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp.
Delg Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his nunchaku ready. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Delg grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Fighting, Logical. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Mantus Failure, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His silver hair, when down, is lengthy. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.
History: He was born in a small island village. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: To reunite with his old friends; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 50 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 5000 gp. Citrine (20 gp). Violet garnet (1600 gp). White opal (900 gp). Black pearl (1600 gp). Azurite (8 gp). Jet (80 gp). Black pearl (1600 gp). Jasper (20 gp). Blue quartz (8 gp). Sardonyx (20 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.
Five Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Performer. His gray fur is heavily combed to the right. His eyes are green and catlike.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, his parents were killed by a giants raid, leaving Five alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Five was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Sabotage a competitor; and he wants revenge against giants
Flaws: Insane, Disease. Bonds: Immigrant, Enemies, Job. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Stannor Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His hair is auburn and curly. He has gray eyes and a black hat with a grey feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is unsatisfied with his job
Flaws: Selfish. Bonds: Slave, Mentor, Job, Enemies. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!