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Advanced [show]


Rathkran Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is brass and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Rathkran is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Depressed, Fearful. Bonds: Criminal record. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Rathkran Esstyrlynn, Male Dragonborn Barbarian 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Silver comb with moonstones (200 gp). Solid gold idol (500 gp).


Social Check DCs


Delebean Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with pastel socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair is cut short with large spiked bangs in the front. His eyes are gray.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to fit into much smaller and tighter spaces than normal.

History: Delebean was born in the west. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted, Persistence. Bonds: Rich, Attractive, Slave. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Delebean Beren, Male Gnome Barbarian 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)9 (-1) 17 (+3)12 (+1)
Skills Deception +3, History +1
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. A silver and pearl hairclip (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item.


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is auburn and very short. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has decided he is irredeemable.

Ideals: Entrepeneur, Artistic. Bonds: Religious, Military, Criminal record. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Gerbo Pingun, Male Gnome Warlock 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Halfling, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His white hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Theodoric Graeme, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy black suit. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a island tribe. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Apothecary.

Motivation: To be a Dilettante again; and an old rival family wants him found

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Nature, Job, Family. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Joser Goodearth, Male Halfling Cleric 9
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 68 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 30 pp. Alexandrite (1300 gp). Emerald (1000 gp). Golden yellow topaz (1300 gp).


Social Check DCs

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