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NPC Generator

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Advanced [show]


Thorpe Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His white hair is long and unkept. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Thorpe lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Family. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Thorpe Appleblossom, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 17 (+3)11 (+0)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 13
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Jasper (40 gp).


Social Check DCs


Khrosh Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His eyes are brown and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Khrosh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Khrosh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Khrosh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Khrosh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Flaws: Antagonistic, Disease. Bonds: Religious, Adventurer. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Khrosh Lindsay, Male Half-Orc Bard 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 18 (+4)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Hematite (9 gp). Jasper (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, green cloak. His white hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Addington, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp. Freshwater pearl (13 gp). 1 Buckler.


Social Check DCs


Lucan Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has a very tight haircut. His green eyes peer out from beneath his Stetson tan hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small island village. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic. Bonds: Family, In love, Nature. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Lucan Amastacia, Male Half-Elf Ranger 3
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Bundrigo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Bundrigo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Bundrigo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Bundrigo Jamjar, Male Halfling Rogue 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 52 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Banded agate (8 gp).


Social Check DCs

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