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Advanced [show]


Wrenn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has set out to sabotage the competition.

Motivation: A deep hatred of goblins; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Wrenn Shadowcloak, Male Gnome Adept 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 16 (+3)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 18000 cp. Moonstone (20 gp). Rich purple corundum (1100 gp). Black opal (1100 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs


River Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large black jacket. His brown fur is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Mundane, Disease. Bonds: Rich, Family. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

River Prim Posies, Male Tabaxi Warlock 7
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 14
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Flaws: Shy, Addict, Antagonistic. Bonds: Job, Criminal record. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Balimaar Liadon, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur has been sun bleached extensively. He has a dull look in his yellow eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Disease. Bonds: Slave, Criminal record, Mentor. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Shifting On the Water, Male Tabaxi Monk 14
Medium (6'3") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 101 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills Animal Handling +8, Nature +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Obsidian (13 gp). Blue quartz (13 gp). Iolite (20 gp). Golden yellow topaz (1300 gp). Red spinel (60 gp). Jet (60 gp). Red garnet (60 gp). Banded agate (13 gp). Jet (60 gp). Citrine (20 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dabbledob is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dabbledob Cobblelob, Male Gnome Ranger 7
Small (3'8") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Rose (80 gp).


Social Check DCs

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