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NPC Generator

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Advanced [show]


Suhnae Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Spy for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Opinionated. Bonds: Attractive, Job, Nature. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Suhnae Othronus, Male Half-Elf Rogue 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Melech Blame, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. He has styled his white hair well, parting it to the left. His eyes are red.

Personality: Calm and collected, he is a well trained Doctor. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the west to a Doctor, Melech learned a great deal about his mother's area of expertise. He married young, but lost his spouse to orcs. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Flaws: Depressed. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Melech Blame, Male Tiefling Fighter 8
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Investigation +6, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1600 gp. Alexandrite (1500 gp). Carnelian (80 gp). Alexandrite (1500 gp). Rich purple corundum (1100 gp).


Social Check DCs


Berrian Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Jeweler uniform. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He has always had a great fascination with Elven culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Shoemaker, but he was a colossal failure. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Shoemaker again; and he's repulsed by the pc

Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Job, Poor. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Berrian Amastacia, Male Elf Monk 4
Medium (5'3") Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Rose (50 gp). 1 Minor magic item.


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a red shirt with thin white vertical stripes and violet pants, and a wedding ring on his left hand. His black hair is heavily combed to the left. He is baby faced.

Personality: Calm and collected, he is a well trained Miller. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Miller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Bonds: In love, Job, Military, Adventurer. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Percival Bentham, Male Human Sorcerer 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Star rose quartz (60 gp).


Social Check DCs


Nimble Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black fur is lengthy and is close to two feet long. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Dyer, Nimble learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a detective again

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Nimble Paws, Male Tabaxi Fighter 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 120 gp.


Social Check DCs

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